package AssetClass
{
	import base.BaseAsset;
	
	import com.game.manager.GameSceneManager;
	
	import export.microshop.Micropayment;
	
	import flash.events.Event;
	
	public class MicroShopInter extends BaseAsset
	{
		public function MicroShopInter():void
		{
			super(Micropayment);
			this.loadAssets("MicroShop");
		}
		
		override protected function __onComplete(param1:Event = null):void
		{
			GameSceneManager.getIns().clearGameMap();
			super.__onComplete(new Event(""));
		}
	}
}